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Year 7-10 students work towards creating a dexterity game with the use of LEDs, LDRs, potentiometers and an Arduino Uno.

Students engage in hands-on STEM education to develop 21st Century skills. They will exercise problem-solving skills whilst programming and working with electronic circuits to solve problems related to real-world applications.

A visual programming language; Snap4Arduino is used throughout the day. This program targets students from Year 7 to 10 with no prior programming and electronics knowledge needed.

Programming with Arduinos Online Module 

This portal module guides students through a basic understanding of electricity, electric/electronic circuits and components and circuit theory. The activities in the module make use of simulated electrical laboratories.

To access this outreach, teachers will need to register their class via the following link to receive the accompanying resources:

Audience
  • Student learning
Learning Areas
Year Levels
Tags
Delivery
On-site, Online
Has Teacher Resources?
Yes
On-site Duration
1 day
Capacity
25
Time
  • Arrival: 9:45am
  • Finish: 2:15pm
Cost