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In this program, students will work towards creating a dexterity game with the use of LEDs, LDRs, potentiometers and an Arduino Uno.

Students will engage in hands-on STEM education to develop 21st Century skills. They will exercise problem-solving skills whilst programming and working with electronic circuits to solve problems related to real-world applications.

A visual programming language; Snap4Arduino is used throughout the day. This program targets students from Year 7 to 10 with no prior programming and electronics knowledge needed.

This is the first of a series of four "Programming with Arduinos" programs which must be completed sequentially.

Audience
  • Student learning
Learning Areas
Year Levels
Tags
Delivery
On-site
Has Teacher Resources?
No
On-site Duration
1 day
Capacity
25
Time
  • Arrival: 9:45am
  • Finish: 2:15pm
Cost