• About
  • Availability

In this program, students will work towards creating a dexterity game with the use of LEDs, LDRs, potentiometers and an Arduino Uno.

Students will engage in hands-on STEM education to develop 21st Century skills. They will exercise problem-solving skills whilst programming and working with electronic circuits to solve problems related to real-world applications.

A visual programming language; Snap4Arduino is used throughout the day. This program targets students from Year 7 to 10 with no prior programming and electronics knowledge needed.

Accessing Programming with Arduinos Online Module - Follow these instructions on how to log into the QV Portal and click on 'Add to My Programs' which is found under the Check Availability button.

This is the first of a series of four "Programming with Arduinos" programs which must be completed sequentially.

Audience
  • Student learning
Learning Areas
Year Levels
Tags
Delivery
On-site, Online
Has Teacher Resources?
Yes
On-site Duration
1 day
Capacity
25
Time
  • Arrival: 9:45am
  • Finish: 2:15pm
Cost